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I'm making a game with AI. But I'm not asking AI to make the game for me

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I'm making a game with AI. But I'm not asking AI to make the game for me

The author reflects on the current state of game development using artificial intelligence. While neural networks simplify coding, graphics, and animation, allowing solo developers to realize complex projects, the market is becoming flooded with low-quality content generated entirely by prompts, often called 'AI slop.' The author argues that the problem is not the use of AI itself, but the delegation of decision-making to the machine. AI cannot determine if gameplay is engaging or meaningful. Successful development requires the human to maintain control over the concept, balance, and emotional core of the game. AI should remain merely a tool in the creator's hands, rather than an author making key decisions. This approach is essential for creating high-quality, interesting projects while avoiding soulless, automated results.

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