
Jeff Adams, experience director for Tomb Raider: Legacy of Atlantis, has confirmed that the upcoming title is a complete reimagining built from the ground up using Unreal Engine 5. Because no source code from the original 1996 game remains, the development team at Crystal Dynamics opted for a total reconstruction rather than a traditional remake. This approach allowed the studio to implement custom physics and proprietary technical solutions alongside Unreal Engine 5’s native features like Nanite and Lumen. Adams highlighted that this flexibility was essential for achieving the desired fidelity, citing Lara Croft’s reactive braid as a prime example of their custom engineering. The game is scheduled for release on February 27, 2027, across PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC, promising a modern and authentic experience that leverages advanced development tools to honor the original legacy.
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