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Morphing Cellular Structures in 'Game of Life' on a Microcontroller

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Morphing Cellular Structures in 'Game of Life' on a Microcontroller

The author shares their latest project focused on visualizing Conway's 'Game of Life' on a microcontroller. Previously, the developer experimented with font animations using Bézier curves and matrix displays. This time, the focus shifted to creating smooth transitions between cell states. The core idea is that the birth and death of cells in the 'Game of Life' occur in close proximity, allowing for the implementation of automatic morphing of graphical shapes. The project demonstrates the capabilities of microcontrollers in complex visualization and animation, offering an interesting approach to displaying dynamic systems. The author continues their series of articles on graphics experiments on embedded systems, emphasizing the importance of algorithm optimization for limited hardware resources. Implementation details and source code are available in the full article on Habr.

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