Simulating the life of 30 million microbes in a browser

This Habr article explores the capabilities of the modern WebGPU API for performing high-performance computing directly within a web browser. The author investigates how far one can push the use of compute shaders for tasks beyond simple graphics rendering. As an experiment, the article presents a project simulating the life of 30 million microbes in real-time. The text details the technical aspects of implementing such large-scale client-side computations, demonstrating how modern browser technologies allow shifting the load from the CPU to the GPU. This opens new horizons for creating complex interactive applications and scientific visualizations accessible to any user via a standard web interface, without the need to install additional software.
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