
Martial Potron, the game director for the upcoming Rainbow Six Tactics, recently revealed that the development team drew significant inspiration from the Mario + Rabbids series. According to Potron, the level design team utilized their experience from the turn-based franchise to help define the 'metrics of tactics' necessary for the new spin-off. Potron noted that transitioning from his background in first-person titles like Ghost Recon required a major shift in mindset. While previous projects relied on 'smoke and mirrors' to create cinematic lethality and enemy behavior, the turn-based nature of Rainbow Six Tactics demands a more precise, chess-like approach. This paradigm shift represents a significant change in development habits for the team, who are working to translate the series' core tactical DNA into a new genre. Rainbow Six Tactics is currently scheduled for a 2027 release across PC, PS5, and Xbox Series consoles.
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