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1996's Quake on native DirectX 12 with DLSS 3 support

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1996's Quake on native DirectX 12 with DLSS 3 support

A fascinating experiment has been published on Habr regarding the porting of the classic 1996 shooter Quake to the modern DirectX 12 graphics API. The author notes that the implementation was achieved without the use of third-party wrappers or tools like dgVoodoo. Instead of traditional manual coding, the project was realized through 'vibe-coding'—using AI to generate the codebase. The primary goal of the experiment was to demonstrate the capabilities of modern technology within legacy software, including the integration of DLSS support. Despite the author's self-deprecating tone, the result highlights how modern development tools can breathe new life into gaming classics without requiring extensive manual engine refactoring. This serves as a clear example of how the future of software development is shifting under the influence of generative AI, allowing enthusiasts to execute complex technical tasks with minimal time investment.

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