On Programming, Books, and Game Development: An Interview with Sergey Kushnirenko
BHV Publishing has released an interview with Sergey Kushnirenko, author of the book 'Game++. Game Engine Architecture and Optimization.' In the conversation, Sergey shares his professional experience, programming philosophy, and approach to game development. The author discusses his debut book, which became one of the publisher's most notable releases, and announces his upcoming work, 'Pragmatic C++,' which is currently in the editing stage. Sergey also highlights his personal blog and website, dalerank.github.io, where he publishes in-depth technical content that goes beyond standard article formats. The interview covers key aspects of working with C++ and the nuances of game engine optimization, offering readers valuable insights into professional growth within the software development industry.
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