
The author shares the development story of the indie game 'Orbita,' inspired by their first impressions of a VR environment on the Oculus Quest. The idea for the project emerged six years ago when the developer could not find a game that captured the feeling of freedom while flying through space. The project evolved from a simple concept of a space station lobby into a full-fledged multiplayer simulator. The article details the creative process, technical challenges, and the evolution of the game's vision, which started as a personal desire to 'fly' and grew into a complex gaming product. The author invites readers to explore the results of six years of work and learn how enthusiasm and the pursuit of a dream led to the creation of a complete game world.
This is a summary. Read the full article at the original source:
HabrRelated stories
Despite being developed by BioWare, the studio behind iconic titles like Mass Effect and Dragon Age, Neverwinter Nights often lacks the same cultural…
For players tackling the daily Quordle challenge on October 17, 2026, game #1727 presents a moderate difficulty level. The puzzle features four distin…
The New York Times Connections puzzle for October 17, 2026 (game #1224) has been released, challenging players to categorize sixteen words into four d…



