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Indie Space in 6 Years: From VR Lobby to Multiplayer Game

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Indie Space in 6 Years: From VR Lobby to Multiplayer Game

The author shares the development story of the indie game 'Orbita,' inspired by their first impressions of a VR environment on the Oculus Quest. The idea for the project emerged six years ago when the developer could not find a game that captured the feeling of freedom while flying through space. The project evolved from a simple concept of a space station lobby into a full-fledged multiplayer simulator. The article details the creative process, technical challenges, and the evolution of the game's vision, which started as a personal desire to 'fly' and grew into a complex gaming product. The author invites readers to explore the results of six years of work and learn how enthusiasm and the pursuit of a dream led to the creation of a complete game world.

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