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These bees are making the wrong C++

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These bees are making the wrong C++

The author shares memories of working on game engine support for Arkane Studios in 2016. Amidst a complex chain of subcontractors, the team faced outdated documentation and rigid coding requirements, which the author calls "Arkane-style C++." This approach, reminiscent of early 2000s development, demanded extreme optimization and strict adherence to internal standards, differing significantly from modern practices. The article is not a critique or advertisement of specific methods, but a reflection on the diversity of development approaches within the gaming industry. The author emphasizes that the predictability and high performance of the engine come at a high cost in the form of strict limitations for programmers. This experience served as a lesson on how varied quality standards and working methods can be in major game studios working on world-class projects.

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